I have been doing a lot of "rules design" in my head over the last week. Not sure why, just doing it. Making rules systems to me is kind of like spending time with the lawn or making cookies instead of buying them. Pleasurable work and good for practicing needed "gamer skills."
I have been playing D&D, err D20, err 3.75 err a game sessions over the past year. That is as well as run various T&T sessions to people that only ever played one of the variations of D&D. I have also been reading through Roy Cram's, Yorda's, vast and varied submitted works, I think they're supposed to be for PeryPub, over the last few weeks. One of his four and half projects that he is working is something called Mad Roy's Super Simple System (MRSSS for short), as opposed to re-learning MSPE for this Summer's issue of Elder Tunnels (the theme is modern T&T-based items).
It occurs to me that keeping it simple isn't always fun for audience when trying a new game. I have never had a harder time explaining to people that rolling high on two six-sided dice is a good thing than after I explained the T&T Saving Roll to both hardcore veterans and casual players of D&D alike. From complaints that are blatantly wrong like, "there is no randomness;" to the intellectually honest, "I hate doing addition." So this system isn't the "simple system to end all simple systems. "
Instead I am taking experiences from playing D&D, err 3.75, err D20, err some games with an icosahedron and differential tables with Pery, Rook and JerryTel, and working on making the combat more step driven and defined. I have to admit even my T&T combat sessions are enhanced by adding details during the fray rather than coloring the results. And I am working in a couple "but ifs" so the players can feel that they're playing a trump card every now and then.
Who knows I may take my "Tom's Rip-Off of Tunnels and Trolls," fondly referred to as TROTT in Pery's and my household, and turn it on its head. More like a "Rolled Over Tunnels and Trolls, Expanded and Nuanced," hmmmm a ROTTEN core set of rules or something. Am I going to use this new system for my re-working of Spacers(TM) or the release of the "Powder Punk" setting this upcoming year? I dunno. But more than likely there will be a very quirky setting where I try out this new games matrix.
As of yet, there is no d20 in these blueprints though.